1 Colour - Visuals#

A Python package implementing various WebGPU-based visuals on top of pygfx for colour science applications.

It is open source and freely available under the BSD-3-Clause terms.

_images/Visuals_001.png

1.1 Features#

1.1.1 Examples#

import colour_visuals
import numpy as np
import pygfx as gfx
from wgpu.gui.auto import WgpuCanvas, run

canvas = WgpuCanvas(size=(960, 540))
renderer = gfx.renderers.WgpuRenderer(canvas)
camera = gfx.PerspectiveCamera(50, 16 / 9)  # pyright: ignore
controller = gfx.OrbitController(camera)
controller.register_events(renderer)

scene = gfx.Scene()
scene.add(gfx.Background(None, gfx.BackgroundMaterial(np.array([0.18, 0.18, 0.18]))))

visuals = [
    colour_visuals.VisualGrid(size=2),
    colour_visuals.VisualChromaticityDiagramCIE1931(
        kwargs_visual_chromaticity_diagram={"opacity": 0.25}
    ),
    colour_visuals.VisualRGBColourspace2D("ACEScg"),
    colour_visuals.VisualRGBColourspace2D(
        "Display P3", colours=np.array([0.5, 0.5, 0.5])
    ),
    colour_visuals.VisualRGBColourspace3D("Display P3", opacity=0.5, wireframe=True),
    colour_visuals.VisualRGBScatter3D(np.random.random([24, 32, 3]), "ACEScg"),
]

group = gfx.Group()
for visual in visuals:
    group.add(visual)

scene.add(group)

camera.local.position = np.array([-0.25, -0.5, 2])
camera.show_pos(np.array([1 / 3, 1 / 3, 0.4]))

canvas.request_draw(lambda: renderer.render(scene, camera))
run()
_images/Visuals_002.png
import colour_visuals
import numpy as np
import pygfx as gfx
from wgpu.gui.auto import WgpuCanvas, run

canvas = WgpuCanvas(size=(960, 540))
renderer = gfx.renderers.WgpuRenderer(canvas)
camera = gfx.PerspectiveCamera(50, 16 / 9)  # pyright: ignore
controller = gfx.OrbitController(camera)
controller.register_events(renderer)

scene = gfx.Scene()
scene.add(gfx.Background(None, gfx.BackgroundMaterial(np.array([0.18, 0.18, 0.18]))))

visuals = [
    colour_visuals.VisualGrid(size=4),
    colour_visuals.VisualSpectralLocus3D(model="CIE Lab"),
    colour_visuals.VisualPointerGamut3D(model="CIE Lab", colours=np.array([1, 0.5, 0])),
    colour_visuals.VisualRGBColourspace3D(
        "Display P3",
        model="CIE Lab",
        opacity=0.5,
        wireframe=True,
        segments=8,
    ),
    colour_visuals.VisualRGBScatter3D(
        np.random.random([24, 32, 3]), "Display P3", model="CIE Lab"
    ),
]

group = gfx.Group()
for visual in visuals:
    group.add(visual)

scene.add(group)

camera.local.position = np.array([1.5, -1.5, 5])
camera.show_pos(np.array([0, 0, 0.5]))

canvas.request_draw(lambda: renderer.render(scene, camera))
run()
_images/Visuals_003.png

1.1.1.1 Daylight Locus Visuals#

colour_visuals.Plotting_VisualDaylightLocus()
_images/Plotting_VisualDaylightLocus.png

1.1.1.2 Chromaticity Diagram Visuals#

colour_visuals.Plotting_VisualSpectralLocus2D()
_images/Plotting_VisualSpectralLocus2D.png
colour_visuals.VisualChromaticityDiagramCIE1931(
    kwargs_visual_chromaticity_diagram={"opacity": 0.25}
)
_images/Plotting_VisualChromaticityDiagramCIE1931.png

1.1.1.3 Planckian Locus Visuals#

colour_visuals.VisualPlanckianLocus()
_images/Plotting_VisualPlanckianLocus.png

1.1.1.4 Pointer’s Gamut Visuals#

colour_visuals.VisualPointerGamut2D()
_images/Plotting_VisualPointerGamut2D.png
colour_visuals.VisualPointerGamut3D()
_images/Plotting_VisualPointerGamut3D.png

1.1.1.5 RGB Colourspace Visuals#

colour_visuals.VisualRGBColourspace2D()
_images/Plotting_VisualRGBColourspace2D.png
colour_visuals.VisualRGBColourspace3D()
_images/Plotting_VisualRGBColourspace3D.png

1.1.1.6 RGB Scatter Visuals#

colour_visuals.VisualRGBScatter3D(np.random.random([24, 32, 3]))
_images/Plotting_VisualRGBScatter3D.png

1.1.1.7 Rösch-MacAdam Visuals#

colour_visuals.VisualRoschMacAdam()
_images/Plotting_VisualRoschMacAdam.png

1.1.1.8 Patterns#

colour_visuals.pattern_hue_swatches()
_images/Plotting_PatternHueSwatches.png
colour_visuals.pattern_hue_stripes()
_images/Plotting_PatternHueStripes.png
colour_visuals.pattern_colour_wheel()
_images/Plotting_PatternColourWheel.png

1.2 User Guide#

1.3 API Reference#

1.4 Code of Conduct#

The Code of Conduct, adapted from the Contributor Covenant 1.4, is available on the Code of Conduct page.

1.5 Contact & Social#

The Colour Developers can be reached via different means:

1.6 About#

Colour - Visuals by Colour Developers
Copyright 2023 Colour Developers – colour-developers@colour-science.org
This software is released under terms of BSD-3-Clause: https://opensource.org/licenses/BSD-3-Clause