Source code for colour_visuals.daylight_locus

# !/usr/bin/env python
"""
Daylight Locus Visuals
=======================

Define the *Daylight Locus* visuals:

-   :class:`colour_visuals.VisualDaylightLocus`
"""

from __future__ import annotations

import typing

import numpy as np
import pygfx as gfx

if typing.TYPE_CHECKING:
    from colour.hints import (
        ArrayLike,
        Literal,
    )


from colour.plotting import (
    lines_daylight_locus,
)

from colour_visuals.common import (
    DEFAULT_FLOAT_DTYPE_WGPU,
    append_channel,
    as_contiguous_array,
)
from colour_visuals.visual import (
    MixinPropertyColour,
    MixinPropertyMethod,
    MixinPropertyOpacity,
    MixinPropertyThickness,
    Visual,
    visual_property,
)

__author__ = "Colour Developers"
__copyright__ = "Copyright 2023 Colour Developers"
__license__ = "BSD-3-Clause - https://opensource.org/licenses/BSD-3-Clause"
__maintainer__ = "Colour Developers"
__email__ = "colour-developers@colour-science.org"
__status__ = "Production"

__all__ = [
    "VisualDaylightLocus",
]


[docs] class VisualDaylightLocus( MixinPropertyColour, MixinPropertyMethod, MixinPropertyOpacity, MixinPropertyThickness, Visual, ): """ Create a *Daylight Locus* visual. Parameters ---------- method *Daylight Locus* method. mireds Whether to use micro reciprocal degrees for the iso-temperature lines. colour Colour of the visual, if *None*, the colour is computed from the visual geometry. opacity Opacity of the visual. thickness Thickness of the visual lines. Attributes ---------- - :attr:`~colour_visuals.VisualDaylightLocus.method` - :attr:`~colour_visuals.VisualDaylightLocus.mireds` - :attr:`~colour_visuals.VisualDaylightLocus.colour` - :attr:`~colour_visuals.VisualDaylightLocus.opacity` - :attr:`~colour_visuals.VisualDaylightLocus.thickness` Methods ------- - :meth:`~colour_visuals.VisualDaylightLocus.__init__` - :meth:`~colour_visuals.VisualDaylightLocus.update` Examples -------- >>> import os >>> from colour.utilities import suppress_stdout >>> from wgpu.gui.auto import WgpuCanvas >>> with suppress_stdout(): ... canvas = WgpuCanvas(size=(960, 540)) ... scene = gfx.Scene() ... scene.add( ... gfx.Background( ... None, gfx.BackgroundMaterial(np.array([0.18, 0.18, 0.18])) ... ) ... ) ... visual = VisualDaylightLocus() ... camera = gfx.PerspectiveCamera(50, 16 / 9) ... camera.show_object(visual, up=np.array([0, 0, 1]), scale=1.25) ... scene.add(visual) ... if os.environ.get("CI") is None: ... gfx.show(scene, camera=camera, canvas=canvas) .. image:: ../_static/Plotting_VisualDaylightLocus.png :align: center :alt: visual-daylight-locus """
[docs] def __init__( self, method: ( Literal["CIE 1931", "CIE 1960 UCS", "CIE 1976 UCS"] | str ) = "CIE 1931", mireds: bool = False, colour: ArrayLike | None = None, opacity: float = 1, thickness: float = 1, ) -> None: super().__init__() self._daylight_locus = None self._iso_temperature_lines = [] self._texts = [] self._mireds = False with self.block_update(): self.method = method self.mireds = mireds self.colour = colour self.opacity = opacity self.thickness = thickness self.update()
@visual_property def mireds( self, ) -> bool: """ Getter and setter property for the mireds state. Parameters ---------- value Value to set the mireds state with. Returns ------- :class:`bool` Mireds state. """ return self._mireds @mireds.setter def mireds(self, value: bool) -> None: """Setter for the **self.mireds** property.""" self._mireds = value
[docs] def update(self) -> None: """Update the visual.""" if self._is_update_blocked: return self.clear() lines_dl, *_ = lines_daylight_locus(self._mireds, self._method) # Daylight Locus positions = np.reshape( np.concatenate( [lines_dl["position"][:-1], lines_dl["position"][1:]], axis=1 ), (-1, 2), ) positions = np.hstack( [ positions, np.full((positions.shape[0], 1), 0, DEFAULT_FLOAT_DTYPE_WGPU), ] ) if self._colour is None: colour_sl = np.reshape( np.concatenate( [lines_dl["colour"][:-1], lines_dl["colour"][1:]], axis=1 ), (-1, 3), ) else: colour_sl = np.tile(self._colour, (positions.shape[0], 1)) self._daylight_locus = gfx.Line( gfx.Geometry( positions=as_contiguous_array(positions), colors=as_contiguous_array(append_channel(colour_sl, self._opacity)), ), gfx.LineSegmentMaterial(thickness=self._thickness, color_mode="vertex"), ) self.add(self._daylight_locus)
if __name__ == "__main__": scene = gfx.Scene() scene.add( gfx.Background(None, gfx.BackgroundMaterial(np.array([0.18, 0.18, 0.18]))) ) visual_1 = VisualDaylightLocus() scene.add(visual_1) gfx.show(scene, up=np.array([0, 0, 1]))