1 Colour - Visuals#

A Python package implementing various WebGPU-based visuals on top of pygfx for colour science applications.

It is open source and freely available under the BSD-3-Clause terms.

_images/Visuals_001.png

1.1 Features#

1.1.1 Examples#

>>> import colour_visuals
>>> import numpy as np
>>> import pygfx as gfx
>>> from wgpu.gui.auto import WgpuCanvas, run

>>> canvas = WgpuCanvas(size=(960, 540))
>>> renderer = gfx.renderers.WgpuRenderer(canvas)
>>> camera = gfx.PerspectiveCamera(50, 16 / 9)  # pyright: ignore
>>> controller = gfx.OrbitController(camera)
>>> controller.register_events(renderer)

>>> scene = gfx.Scene()
>>> scene.add(
...     gfx.Background(
...         None, gfx.BackgroundMaterial(np.array([0.18, 0.18, 0.18]))
...     )
... )

>>> visuals = [
...     colour_visuals.VisualGrid(size=2),
...     colour_visuals.VisualChromaticityDiagramCIE1931(
...         kwargs_visual_chromaticity_diagram={"opacity": 0.25}
...     ),
...     colour_visuals.VisualRGBColourspace2D("ACEScg"),
...     colour_visuals.VisualRGBColourspace2D(
...         "Display P3", colours=np.array([0.5, 0.5, 0.5])
...     ),
...     colour_visuals.VisualRGBColourspace3D(
...         "Display P3", opacity=0.5, wireframe=True
...     ),
...     colour_visuals.VisualRGBScatter3D(
...         np.random.random([24, 32, 3]), "ACEScg"
...     ),
... ]

>>> group = gfx.Group()
>>> for visual in visuals:
...     group.add(visual)
...
>>> scene.add(group)

>>> camera.local.position = np.array([-0.25, -0.5, 2])
>>> camera.show_pos(np.array([1 / 3, 1 / 3, 0.4]))

>>> canvas.request_draw(lambda: renderer.render(scene, camera))
>>> run()
_images/Visuals_002.png
>>> import colour_visuals
>>> import numpy as np
>>> import pygfx as gfx
>>> from wgpu.gui.auto import WgpuCanvas, run

>>> canvas = WgpuCanvas(size=(960, 540))
>>> renderer = gfx.renderers.WgpuRenderer(canvas)
>>> camera = gfx.PerspectiveCamera(50, 16 / 9)  # pyright: ignore
>>> controller = gfx.OrbitController(camera)
>>> controller.register_events(renderer)

>>> scene = gfx.Scene()
>>> scene.add(
...     gfx.Background(
...         None, gfx.BackgroundMaterial(np.array([0.18, 0.18, 0.18]))
...     )
... )

>>> visuals = [
...     VisualGrid(size=4),
...     VisualSpectralLocus3D(model="CIE Lab"),
...     VisualPointerGamut3D(
...         model="CIE Lab", colours=np.array([1, 0.5, 0])
...     ),
...     VisualRGBColourspace3D(
...         "Display P3",
...         model="CIE Lab",
...         opacity=0.5,
...         wireframe=True,
...         segments=8,
...     ),
...     VisualRGBScatter3D(
...         np.random.random([24, 32, 3]), "Display P3", model="CIE Lab"
...     ),
... ]

>>> group = gfx.Group()
>>> for visual in visuals:
...     group.add(visual)
...
>>> scene.add(group)

>>> camera.local.position = np.array([1.5, -1.5, 5])
>>> camera.show_pos(np.array([0, 0, 0.5]))

>>> canvas.request_draw(lambda: renderer.render(scene, camera))
>>> run()
_images/Visuals_003.png

1.1.1.1 Chromaticity Diagram Visuals#

>>> colour_visuals.Plotting_VisualSpectralLocus2D()
_images/Plotting_VisualSpectralLocus2D.png
>>> colour_visuals.VisualChromaticityDiagramCIE1931(
...     kwargs_visual_chromaticity_diagram={"opacity": 0.25}
... )
_images/Plotting_VisualChromaticityDiagramCIE1931.png

1.1.1.2 Pointer’s Gamut Visuals#

>>> colour_visuals.VisualPointerGamut2D()
_images/Plotting_VisualPointerGamut2D.png
>>> colour_visuals.VisualPointerGamut3D()
_images/Plotting_VisualPointerGamut3D.png

1.1.1.3 RGB Colourspace Visuals#

>>> colour_visuals.VisualRGBColourspace2D()
_images/Plotting_VisualRGBColourspace2D.png
>>> colour_visuals.VisualRGBColourspace3D()
_images/Plotting_VisualRGBColourspace3D.png

1.1.1.4 RGB Scatter Visuals#

>>> colour_visuals.VisualRGBScatter3D(np.random.random([24, 32, 3]))
_images/Plotting_VisualRGBScatter3D.png

1.1.1.5 Rösch-MacAdam Visuals#

>>> colour_visuals.VisualRoschMacAdam()
_images/Plotting_VisualRoschMacAdam.png

1.2 User Guide#

1.3 API Reference#

1.4 Code of Conduct#

The Code of Conduct, adapted from the Contributor Covenant 1.4, is available on the Code of Conduct page.

1.5 Contact & Social#

The Colour Developers can be reached via different means:

1.6 About#

Colour - Visuals by Colour Developers
Copyright 2023 Colour Developers – colour-developers@colour-science.org
This software is released under terms of BSD-3-Clause: https://opensource.org/licenses/BSD-3-Clause