Source code for colour_visuals.pointer_gamut

# !/usr/bin/env python
"""
Pointer Gamut Visuals
=====================

Defines the *Pointer's Gamut* visuals:

-   :class:`colour_visuals.VisualPointerGamut2D`
"""

from __future__ import annotations

import numpy as np
import pygfx as gfx
from colour.hints import ArrayLike, Literal, LiteralColourspaceModel
from colour.models import (
    CCS_ILLUMINANT_POINTER_GAMUT,
    DATA_POINTER_GAMUT_VOLUME,
    Lab_to_XYZ,
    LCHab_to_Lab,
)
from colour.plotting import (
    CONSTANTS_COLOUR_STYLE,
    XYZ_to_plotting_colourspace,
    colourspace_model_axis_reorder,
    lines_pointer_gamut,
)

from colour_visuals.common import (
    DEFAULT_FLOAT_DTYPE_WGPU,
    XYZ_to_colourspace_model,
    append_channel,
    as_contiguous_array,
)

__author__ = "Colour Developers"
__copyright__ = "Copyright 2023 Colour Developers"
__license__ = "BSD-3-Clause - https://opensource.org/licenses/BSD-3-Clause"
__maintainer__ = "Colour Developers"
__email__ = "colour-developers@colour-science.org"
__status__ = "Production"

__all__ = ["VisualPointerGamut2D", "VisualPointerGamut3D"]


[docs] class VisualPointerGamut2D(gfx.Group): """ Create a 2D *Pointer's Gamut* visual. Parameters ---------- method *Chromaticity Diagram* method. colours Colours of the visual, if *None*, the colours are computed from the visual geometry. opacity Opacity of the visual. thickness Thickness of the visual lines. Examples -------- >>> import os >>> from colour.utilities import suppress_stdout >>> from wgpu.gui.auto import WgpuCanvas >>> with suppress_stdout(): ... canvas = WgpuCanvas(size=(960, 540)) ... scene = gfx.Scene() ... scene.add( ... gfx.Background( ... None, gfx.BackgroundMaterial(np.array([0.18, 0.18, 0.18])) ... ) ... ) ... visual = VisualPointerGamut2D() ... camera = gfx.PerspectiveCamera(50, 16 / 9) ... camera.show_object(visual, up=np.array([0, 0, 1]), scale=1.25) ... scene.add(visual) ... if os.environ.get("CI") is None: ... gfx.show(scene, camera=camera, canvas=canvas) ... .. image:: ../_static/Plotting_VisualPointerGamut2D.png :align: center :alt: visual-pointer-gamut-2-d """
[docs] def __init__( self, method: Literal["CIE 1931", "CIE 1960 UCS", "CIE 1976 UCS"] | str = "CIE 1931", colours: ArrayLike | None = None, opacity: float = 1, thickness: float = 1, ): super().__init__() lines_b, lines_v = lines_pointer_gamut(method) # Boundary positions = np.concatenate( [lines_b["position"][:-1], lines_b["position"][1:]], axis=1 ).reshape([-1, 2]) positions = np.hstack( [ positions, np.full((positions.shape[0], 1), 0, DEFAULT_FLOAT_DTYPE_WGPU), ] ) if colours is None: colours_b = np.concatenate( [lines_b["colour"][:-1], lines_b["colour"][1:]], axis=1 ).reshape([-1, 3]) else: colours_b = np.tile(colours, (positions.shape[0], 1)) self._pointer_gamut_boundary = gfx.Line( gfx.Geometry( positions=as_contiguous_array(positions), colors=as_contiguous_array(append_channel(colours_b, opacity)), ), gfx.LineSegmentMaterial(thickness=thickness, color_mode="vertex"), ) self.add(self._pointer_gamut_boundary) # Volume positions = np.hstack( [ lines_v["position"], np.full( (lines_v["position"].shape[0], 1), 0, DEFAULT_FLOAT_DTYPE_WGPU, ), ] ) if colours is None: colours_v = lines_v["colour"] else: colours_v = np.tile(colours, (lines_v["colour"].shape[0], 1)) self._pointer_gamut_volume = gfx.Points( gfx.Geometry( positions=as_contiguous_array(positions), sizes=as_contiguous_array( np.full(positions.shape[0], thickness * 3) ), colors=as_contiguous_array(append_channel(colours_v, opacity)), ), gfx.PointsMaterial(color_mode="vertex", vertex_sizes=True), ) self.add(self._pointer_gamut_volume)
[docs] class VisualPointerGamut3D(gfx.Line): """ Create a 3D *Pointer's Gamut* visual. Parameters ---------- model Colourspace model, see :attr:`colour.COLOURSPACE_MODELS` attribute for the list of supported colourspace models. colours Colours of the visual, if *None*, the colours are computed from the visual geometry. opacity Opacity of the visual. thickness Thickness of the visual lines. Examples -------- >>> import os >>> from colour.utilities import suppress_stdout >>> from wgpu.gui.auto import WgpuCanvas >>> with suppress_stdout(): ... canvas = WgpuCanvas(size=(960, 540)) ... scene = gfx.Scene() ... scene.add( ... gfx.Background( ... None, gfx.BackgroundMaterial(np.array([0.18, 0.18, 0.18])) ... ) ... ) ... visual = VisualPointerGamut3D() ... camera = gfx.PerspectiveCamera(50, 16 / 9) ... camera.show_object(visual, up=np.array([0, 0, 1]), scale=1.25) ... scene.add(visual) ... if os.environ.get("CI") is None: ... gfx.show(scene, camera=camera, canvas=canvas) ... .. image:: ../_static/Plotting_VisualPointerGamut3D.png :align: center :alt: visual-pointer-gamut-3-d """
[docs] def __init__( self, model: LiteralColourspaceModel | str = "CIE xyY", colours: ArrayLike | None = None, opacity: float = 0.5, thickness: float = 1, ): super().__init__() illuminant = CONSTANTS_COLOUR_STYLE.colour.colourspace.whitepoint data_pointer_gamut = np.reshape( Lab_to_XYZ( LCHab_to_Lab(DATA_POINTER_GAMUT_VOLUME), CCS_ILLUMINANT_POINTER_GAMUT, ), (16, -1, 3), ) sections = [] for i in range(16): section = np.vstack( [data_pointer_gamut[i], data_pointer_gamut[i][0, ...]] ) sections.append( np.concatenate([section[:-1], section[1:]], axis=1).reshape( [-1, 3] ) ) positions = colourspace_model_axis_reorder( XYZ_to_colourspace_model( sections, CCS_ILLUMINANT_POINTER_GAMUT, model, ), model, ).reshape([-1, 3]) if colours is None: colours = XYZ_to_plotting_colourspace( sections, illuminant ).reshape([-1, 3]) else: colours = np.tile(colours, (positions.shape[0], 1)) super().__init__( gfx.Geometry( positions=as_contiguous_array(positions), colors=as_contiguous_array(append_channel(colours, opacity)), ), gfx.LineSegmentMaterial(thickness=thickness, color_mode="vertex"), )
if __name__ == "__main__": from colour_visuals.diagrams import VisualSpectralLocus2D scene = gfx.Scene() scene.add( gfx.Background( None, gfx.BackgroundMaterial(np.array([0.18, 0.18, 0.18])) ) ) visual_1 = VisualSpectralLocus2D() scene.add(visual_1) visual_2 = VisualPointerGamut2D() scene.add(visual_2) visual_3 = VisualPointerGamut2D(colours=np.array([0.5, 0.5, 0.5])) visual_3.local.position = np.array([1, 0, 0]) scene.add(visual_3) visual_4 = VisualPointerGamut3D() visual_4.local.position = np.array([2, 0, 0]) scene.add(visual_4) gfx.show(scene, up=np.array([0, 0, 1]))